Then again, that the old-time unit of measurement, the "megabit," isn't that big by today's standards. It will be interesting to see if the Neo-Geo games are compressed (why not?) or carefully chosen for this reason.
The biggest Neo*Geo game was 330 megabits, which is just under 42MB - not much larger than Legend of Zelda: Ocarina of Time. It will be interesting to see if the Neo*Geo games are compressed (why not?) or carefully chosen for this reason. Yes, the library is small, but even so, the little 512MB of storage in the Wii, and the channels on the screen, wouldn't handle huge amounts of data. Legend of Zelda: Ocarina of Time (N64) is 32 MB, or 32,768 KB (over 46x the size of the SNES game, or 256x the size of the NES game!) Legend of Zelda: Link to the Past (SNES) 700 KB (over 5x the size of the NES game) Super Mario Mario 64 (Nintendo 64) is 8 MB, or 8,192 KB (16x bigger than the SNES game, 200x bigger than the NES game) Super Mario World (SNES) is 512 KB (over 12x the size of the NES game) Sometimes we forget why CDs were so popular in the mid-1990s when "cartridges weren't big enough." For example, Too bad it's Monday, though.ĭon't forget that N64 games are also by far the largest games on the VC - by a very large factor in some cases. I LOOOOOOVE F-Zero X and this release has made my day. i would think Nintendo could add a time limiter to the emulator being used to emulate the game in the first place easier than trying to recode the games to work with only just one level or something in them.
But then, why not create free downloads of timed versions of the games? You know, versions that might only let you play a game for like 10min or 30min.something like that. Also, demos might be difficult because of the emulation aspects. But it is enough of an annoyance that they should still find a way to offer this info on the shop channel directly. once it does it moves along like melted butter.
But my Wii can sometimes sit on the shop channel connection page for several minutes before finally connecting up. But again, that requires dropping off the shop channel to do that. You're correct in that I could switch over to the internet channel to look up the videos. But then what is to stop Nintendo from simply updating the shop channel with a newer version interface? The three main channels you start with on a Wii have all yet to receive any updates at all to them which they sorely need.